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- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\MP\MOVIE\Movie.ZIT
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- Exported from D:\inline\movie\xrefs\movie_MP.max
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Textures
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Geometry Definitions
--------------------------------------------------------------------
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 NumMaterials:  2 NumFaces:  208 NumVerts:  388 - terrain_decking20
 NumMaterials:  3 NumFaces:  137 NumVerts:  120 - terrain_streambed05
 NumMaterials:  4 NumFaces:  160 NumVerts:  229 - terrain_streambed03
 NumMaterials:  3 NumFaces:  193 NumVerts:  167 - terrain_streambed02
 NumMaterials:  3 NumFaces:  198 NumVerts:  176 - terrain_streambed04
 NumMaterials:  2 NumFaces:  196 NumVerts:  243 - ScriptObj_wickedtree_before
 NumMaterials:  1 NumFaces:   87 NumVerts:   98 - terrain_ashshadow01
 NumMaterials:  1 NumFaces:  108 NumVerts:  180 - terrain_creekgrindrail02
 NumMaterials:  1 NumFaces:   82 NumVerts:  144 - terrain_creekgrindrail03
 NumMaterials:  1 NumFaces:  280 NumVerts:  310 - terrain_waterfountain01
 NumMaterials:  2 NumFaces:   60 NumVerts:   68 - terrain_vents02
 NumMaterials:  2 NumFaces:   88 NumVerts:  115 - ScriptObj_chainshadow_parttwo
 NumMaterials:  1 NumFaces:  114 NumVerts:  130 - dynamicsdef_camera
 NumMaterials:  3 NumFaces:   38 NumVerts:   48 - terrain_cablegrind30
 NumMaterials:  1 NumFaces:   92 NumVerts:   93 - propdef_HVACB
 NumMaterials:  6 NumFaces:  225 NumVerts:  316 - terrain_cemeterywall03
 NumMaterials:  6 NumFaces:  152 NumVerts:  221 - terrain_cemetarywall01
 NumMaterials:  4 NumFaces:   62 NumVerts:   97 - terrain_cemeterywall04
 NumMaterials:  4 NumFaces:  146 NumVerts:  196 - terrain_cemeterywall02
 NumMaterials:  5 NumFaces:  155 NumVerts:  220 - terrain_cemetarywall07
 NumMaterials:  1 NumFaces:   44 NumVerts:   40 - terrain_IWallHH01
 NumMaterials:  1 NumFaces:   48 NumVerts:   43 - terrain_IWallHH03
 NumMaterials:  2 NumFaces:  312 NumVerts:  340 - propdef_HVACA
 NumMaterials:  2 NumFaces:  142 NumVerts:  173 - propdef_HVACC
 NumMaterials:  1 NumFaces:   96 NumVerts:  112 - terrain_qpiperails10
 NumMaterials:  1 NumFaces:   68 NumVerts:   58 - terrain_qpiperails16
 NumMaterials:  2 NumFaces:  148 NumVerts:  133 - terrain_cablegrind01
 NumMaterials:  3 NumFaces:   44 NumVerts:   48 - terrain_cablegrind31
 NumMaterials:  2 NumFaces:   34 NumVerts:   39 - terrain_cablegrind32
 NumMaterials:  2 NumFaces:   26 NumVerts:   29 - terrain_cablegrind34
 NumMaterials:  6 NumFaces:   85 NumVerts:  171 - terrain_decal100
 NumMaterials:  6 NumFaces:   54 NumVerts:  108 - terrain_decal101
 NumMaterials:  4 NumFaces:   62 NumVerts:  118 - terrain_decal102
 NumMaterials:  5 NumFaces:   62 NumVerts:  114 - terrain_decal103
 NumMaterials:  4 NumFaces:   52 NumVerts:   86 - terrain_decal105
 NumMaterials:  1 NumFaces:   82 NumVerts:  164 - terrain_logostickers100
 NumMaterials:  1 NumFaces:   28 NumVerts:   56 - terrain_logostickers102
 NumMaterials:  1 NumFaces:   94 NumVerts:  188 - terrain_logostickers07
 NumMaterials:  1 NumFaces:   62 NumVerts:  124 - terrain_logostickers104
 NumMaterials:  1 NumFaces:   38 NumVerts:   76 - terrain_logostickers105
 NumMaterials:  1 NumFaces:   26 NumVerts:   52 - terrain_logostickers110
 NumMaterials:  1 NumFaces:   58 NumVerts:  116 - terrain_logostickers120
 NumMaterials:  1 NumFaces:   60 NumVerts:  120 - terrain_logostickers121
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_logostickers122
 NumMaterials:  1 NumFaces:   40 NumVerts:   80 - terrain_logostickers126
 NumMaterials:  1 NumFaces:   94 NumVerts:  188 - terrain_logostickers127
 NumMaterials:  4 NumFaces:  127 NumVerts:  152 - terrain_platform03
 NumMaterials:  3 NumFaces:   62 NumVerts:   84 - terrain_platform04
 NumMaterials:  3 NumFaces:   67 NumVerts:   84 - terrain_platform05
 NumMaterials:  2 NumFaces:  122 NumVerts:  244 - terrain_platformrail01
 NumMaterials:  1 NumFaces:  104 NumVerts:  201 - terrain_platformrail02
 NumMaterials:  2 NumFaces:   74 NumVerts:  148 - terrain_platformrail03
 NumMaterials:  2 NumFaces:  130 NumVerts:  259 - terrain_platformrail10
 NumMaterials:  2 NumFaces:  114 NumVerts:  212 - terrain_platformrail11
 NumMaterials:  7 NumFaces:  129 NumVerts:  144 - terrain_bigqpipe01
 NumMaterials:  5 NumFaces:   78 NumVerts:  105 - terrain_platform06
 NumMaterials:  2 NumFaces:   96 NumVerts:  104 - terrain_insidewall20
 NumMaterials:  4 NumFaces:  138 NumVerts:  121 - terrain_cliff02
 NumMaterials:  4 NumFaces:  291 NumVerts:  261 - terrain_cliff03
 NumMaterials:  4 NumFaces:   86 NumVerts:  104 - terrain_cliff04
 NumMaterials:  2 NumFaces:   94 NumVerts:  172 - terrain_cemeterywall05
 NumMaterials:  2 NumFaces:   86 NumVerts:  161 - terrain_cemeterywall06
 NumMaterials:  2 NumFaces:   60 NumVerts:   96 - terrain_cemeterywall07
 NumMaterials:  3 NumFaces:   46 NumVerts:   58 - terrain_cablegrind41
 NumMaterials:  2 NumFaces:  196 NumVerts:  243 - propdef_deadtreeB
 NumMaterials:  1 NumFaces:   36 NumVerts:   38 - propdef_qpiperaillong
 NumMaterials:  1 NumFaces:   48 NumVerts:   56 - propdef_qpiperailnormal
 NumMaterials:  1 NumFaces:   48 NumVerts:   56 - propdef_qpiperailnormalB
 NumMaterials:  2 NumFaces:  174 NumVerts:  217 - terrain_hauntedplanter02
 NumMaterials:  2 NumFaces:   84 NumVerts:   98 - terrain_cablegrind40
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_BoulderPartOne
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - AnimObj_chain01
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain02
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain03
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain04
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain05
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain06
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain07
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - AnimObj_chain09
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain10
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain11
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain12
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain13
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain14
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - animObj_chain15
 NumMaterials:  1 NumFaces:   20 NumVerts:   40 - AnimObj_chainplate01
 NumMaterials:  4 NumFaces:  108 NumVerts:  115 - AnimObj_cliffedge01
 NumMaterials:  4 NumFaces:  113 NumVerts:  114 - AnimObj_cliffedge02
 NumMaterials:  4 NumFaces:   56 NumVerts:   62 - AnimObj_cliffedge03
 NumMaterials:  2 NumFaces:  184 NumVerts:  164 - AnimObj_boulder
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - AnimObj_bridgebreak
 NumMaterials:  1 NumFaces:   18 NumVerts:   41 - animObj_cbridge_flyingpiece01
 NumMaterials:  1 NumFaces:   12 NumVerts:   28 - animObj_cbridge_flyingpiece02
 NumMaterials:  1 NumFaces:   18 NumVerts:   39 - animObj_cbridge_flyingpiece03
 NumMaterials:  1 NumFaces:   12 NumVerts:   28 - animObj_cbridge_flyingpiece05
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animObj_cbridge_flyingpiece10
 NumMaterials:  1 NumFaces:   12 NumVerts:   28 - animObj_cbridge_flyingpiece11
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animObj_cbridge_flyingpiece14
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animObj_cbridge_flyingpiece15
 NumMaterials:  1 NumFaces:   12 NumVerts:   28 - animObj_cbridge_flyingpiece16
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animObj_cbridge_flyingpiece17
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animObj_cbridge_flyingpiece18
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animObj_cbridge_flyingpiece19
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animObj_cbridge_support01
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - animObj_cbridge_support02
 NumMaterials:  2 NumFaces:   12 NumVerts:   16 - animObj_covered_bridge_inner
 NumMaterials:  2 NumFaces:   56 NumVerts:   66 - animObj_lantern31
 NumMaterials:  2 NumFaces:   56 NumVerts:   66 - animObj_lantern32
 NumMaterials:  2 NumFaces:   56 NumVerts:   66 - animObj_lantern30
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animObj_cbridge_support03
 NumMaterials:  1 NumFaces:   12 NumVerts:   21 - animObj_cbridge_support04
 NumMaterials:  1 NumFaces:  116 NumVerts:   92 - terrain_bluewall01
 NumMaterials:  1 NumFaces:  130 NumVerts:   96 - terrain_bluewall03
 NumMaterials:  1 NumFaces:  119 NumVerts:  108 - terrain_bluewall06
 NumMaterials:  1 NumFaces:  116 NumVerts:   81 - terrain_bluewall02
 NumMaterials:  1 NumFaces:   45 NumVerts:   35 - terrain_bluewall07
 NumMaterials:  1 NumFaces:   16 NumVerts:   18 - GlassDef_GlasspaneB
 NumMaterials:  2 NumFaces:    8 NumVerts:   16 - glassdef_windowframeA
 NumMaterials:  4 NumFaces:  145 NumVerts:  137 - terrain_cliff05
 NumMaterials:  4 NumFaces:  881 NumVerts: 1548 - terrain_covered bridge_after
 NumMaterials:  2 NumFaces:   38 NumVerts:   60 - terrain_qpipe52
 NumMaterials:  2 NumFaces:   78 NumVerts:  110 - terrain_mausoleum01
 NumMaterials:  2 NumFaces:   78 NumVerts:  110 - terrain_mausoleum03
 NumMaterials:  1 NumFaces:  200 NumVerts:  183 - terrain_inside20
 NumMaterials:  1 NumFaces:   29 NumVerts:   21 - terrain_fountainbasin02
 NumMaterials:  6 NumFaces:   72 NumVerts:   96 - propdef_hangingstrut
 NumMaterials:  8 NumFaces:  409 NumVerts:  621 - terrain_stageset01
 NumMaterials:  3 NumFaces:   53 NumVerts:   58 - scriptObj_qpipe36
 NumMaterials:  3 NumFaces:   36 NumVerts:   38 - scriptObj_qpipe37
 NumMaterials:  4 NumFaces:  125 NumVerts:  163 - terrain_cemetarywall02
 NumMaterials:  3 NumFaces:   48 NumVerts:   51 - scriptObj_qpipe50
 NumMaterials:  5 NumFaces:  149 NumVerts:  221 - terrain_qpipe51
 NumMaterials:  6 NumFaces:  640 NumVerts:  945 - terrain_stageset04
 NumMaterials:  6 NumFaces:  306 NumVerts:  502 - ScriptObj_qpipe52
 NumMaterials:  7 NumFaces:  400 NumVerts:  385 - terrain_upperbowl01
 NumMaterials:  4 NumFaces:   80 NumVerts:  118 - terrain_backqpipesB
 NumMaterials:  4 NumFaces:   75 NumVerts:  111 - terrain_backqpipeA
 NumMaterials:  5 NumFaces:  668 NumVerts: 1032 - terrain_hauntedhouse
 NumMaterials:  6 NumFaces:  238 NumVerts:  408 - scriptObj_qpipe53
 NumMaterials:  1 NumFaces:   44 NumVerts:   60 - terrain_HHramp
 NumMaterials:  3 NumFaces:   62 NumVerts:   78 - terrain_cablegrind42
 NumMaterials:  3 NumFaces:   38 NumVerts:   48 - terrain_cablegrind43
 NumMaterials:  5 NumFaces:   78 NumVerts:  125 - terrain_qpipe38
 NumMaterials:  1 NumFaces:  312 NumVerts:  222 - terrain_inside21
 NumMaterials:  1 NumFaces:   40 NumVerts:   52 - dynamicsdef_tombstoneA
 NumMaterials:  1 NumFaces:  164 NumVerts:  208 - dynamicsdef_tombstoneB
 NumMaterials:  2 NumFaces:  340 NumVerts:  283 - terrain_creekgrindrail
 NumMaterials:  1 NumFaces:   80 NumVerts:  124 - dynamicsdef_tombstoneD
 NumMaterials:  1 NumFaces:   44 NumVerts:   72 - dynamicsdef_tombstoneC
 NumMaterials:  1 NumFaces:   48 NumVerts:   72 - terrain_qpiperails40
 NumMaterials:  1 NumFaces:  104 NumVerts:   96 - terrain_qpiperails41
 NumMaterials:  1 NumFaces:   64 NumVerts:   68 - PropDef_IconScore
 NumMaterials:  1 NumFaces:   84 NumVerts:   98 - PropDef_IconPlant
 NumMaterials:  1 NumFaces:   94 NumVerts:  124 - PropDef_IconTime
 NumMaterials:  1 NumFaces:  212 NumVerts:  216 - PropDef_IconEditor
 NumMaterials:  1 NumFaces:  140 NumVerts:  107 - PropDef_IconBreak
 NumMaterials:  1 NumFaces:  240 NumVerts:  152 - PropDef_BubbleRXL
 NumMaterials:  1 NumFaces:  100 NumVerts:   87 - PropDef_IconTrick
 NumMaterials:  2 NumFaces:   18 NumVerts:   34 - PropDef_PowerJuiceExtend
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceRefill
 NumMaterials:  2 NumFaces:   34 NumVerts:   50 - PropDef_IconRide
 NumMaterials:  1 NumFaces:  275 NumVerts:  277 - PropDef_IconGrind
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterC
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterM
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterB
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterO
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceHalffill
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterG
 NumMaterials:  1 NumFaces:   94 NumVerts:  101 - PropDef_IconGrab
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - PropDef_Debris
 NumMaterials:  2 NumFaces:   28 NumVerts:   32 - PropDef_CardAce
 NumMaterials:  1 NumFaces:   96 NumVerts:   64 - PropDef_EggSmall
 NumMaterials:  2 NumFaces:   28 NumVerts:   32 - PropDef_CardTwo
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardFour
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardThree
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardEight
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardSeven
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardSix
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardFive
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardJack
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardTen
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardQueen
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardNine
 NumMaterials:  2 NumFaces:   28 NumVerts:   32 - PropDef_CardKing
 NumMaterials:  1 NumFaces:   96 NumVerts:   64 - PropDef_EggBig
 NumMaterials:  1 NumFaces:   96 NumVerts:   58 - PropDef_Beaker
 NumMaterials:  1 NumFaces:   70 NumVerts:   72 - PropDef_CandyCane
 NumMaterials:  1 NumFaces:   96 NumVerts:   61 - PropDef_DinoEgg
 NumMaterials:  1 NumFaces:   70 NumVerts:   40 - PropDef_Balloon
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - Animobj_monkey
 NumMaterials:  1 NumFaces:  102 NumVerts:  132 - Animobj_monkey_torso
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - Animobj_monkey_tail_01
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - Animobj_monkey_tail_02
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - Animobj_monkey_tail_03
 NumMaterials:  1 NumFaces:   16 NumVerts:   21 - Animobj_monkey_tail_04
 NumMaterials:  1 NumFaces:   28 NumVerts:   49 - Animobj_monkey_bicep_right
 NumMaterials:  1 NumFaces:   30 NumVerts:   58 - Animobj_monkey_forearm_right
 NumMaterials:  1 NumFaces:   32 NumVerts:   37 - Animobj_monkey_hand_right
 NumMaterials:  1 NumFaces:   28 NumVerts:   49 - Animobj_monkey_bicep_left
 NumMaterials:  1 NumFaces:   26 NumVerts:   47 - Animobj_monkey_forearm_left
 NumMaterials:  1 NumFaces:   32 NumVerts:   35 - Animobj_monkey_hand_left
 NumMaterials:  1 NumFaces:   46 NumVerts:   68 - Animobj_monkey_thigh_right
 NumMaterials:  1 NumFaces:   22 NumVerts:   43 - Animobj_monkey_calf_right
 NumMaterials:  1 NumFaces:   42 NumVerts:   56 - Animobj_monkey_foot_right
 NumMaterials:  1 NumFaces:   46 NumVerts:   68 - Animobj_monkey_thigh_left
 NumMaterials:  1 NumFaces:   22 NumVerts:   44 - Animobj_monkey_calf_left
 NumMaterials:  1 NumFaces:   42 NumVerts:   56 - Animobj_monkey_foot_left
 NumMaterials:  1 NumFaces:  106 NumVerts:   80 - Animobj_monkey_head

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 terrain_inside04
 terrain_inside01
 terrain_inside02
 terrain_inside03
 terrain_insidewall10
 terrain_inside11
 prop_truss06
 prop_truss07
 prop_truss01
 prop_truss09
 prop_truss02
 prop_truss11
 prop_truss03
 prop_truss13
 prop_truss04
 prop_truss15
 prop_truss05
 prop_truss17
 terrain_cemeterywall01
 terrain_insidewall_HH01
 prop_spotlightB11
 prop_spotlightA01
 prop_spotlightA02
 prop_spotlightA03
 prop_spotlightA04
 prop_spotlightA05
 prop_spotlightA06
 prop_spotlightB16
 prop_spotlightA07
 prop_spotlightA08
 terrain_spotlight_track03
 prop_spotlightB08
 prop_spotlightA09
 prop_spotlightA10
 prop_spotlightA11
 prop_spotlightB29
 prop_spotlightA12
 terrain_spotlight_track05
 prop_spotlightB05
 prop_spotlightB23
 prop_spotlightA13
 prop_spotlightA14
 prop_spotlightA15
 prop_spotlightA16
 prop_spotlightB03
 prop_spotlightA17
 prop_spotlightA18
 prop_spotlightB18
 prop_spotlightA19
 prop_spotlightB20
 prop_spotlightA20
 prop_spotlightB17
 terrain_spotlight_track09
 prop_spotlightA21
 terrain_stageset06
 prop_spotlightA22
 terrain_spotlight_track10
 prop_spotlightB24
 prop_spotlightA23
 prop_spotlightB28
 prop_spotlightA24
 terrain_roller01
 prop_spotlightB04
 terrain_stageset05
 terrain_stageset03
 terrain_stageset02
 prop_spotlightA25
 prop_spotlightB07
 terrain_loft01
 prop_spotlightB02
 terrain_spotlight_track11
 prop_spotlightA26
 prop_spotlightA27
 prop_spotlightA28
 prop_spotlightB01
 terrain_dollytrack
 scriptObj_spine01
 prop_spotlightA29
 terrain_spotlight_track12
 prop_spotlightB15
 terrain_dirtspots
 prop_spotlightA30
 prop_spotlightB26
 terrain_spotlight_track13
 prop_spotlightA31
 terrain_ramp01
 prop_lantern03
 prop_lantern04
 prop_lantern05
 prop_lantern06
 terrain_stageset10
 terrain_stageset11
 terrain_stageset12
 terrain_stageset13
 terrain_streambed
 prop_lantern07
 prop_lantern08
 prop_lantern09
 prop_lantern10
 prop_lantern11
 prop_lantern12
 prop_lantern13
 prop_lantern14
 prop_lantern15
 prop_lantern16
 prop_lantern17
 terrain_cemetarywall03
 prop_lantern18
 prop_lantern19
 prop_lantern20
 prop_lantern21
 prop_lantern22
 prop_lantern23
 prop_lantern24
 prop_bridgetruss01
 prop_bridgetruss02
 prop_bridgetruss03
 prop_bridgetruss04
 prop_bridgetruss05
 prop_bridgetruss06
 prop_bridgetruss07
 prop_bridgetruss08
 terrain_dirtspots01
 terrain_dirtspots02
 prop_spotlightA33
 prop_spotlightB22
 prop_spotlightA34
 prop_spotlightB21
 terrain_mossspots01
 terrain_gravespine02
 terrain_gravespine03
 terrain_bigqpipe02
 terrain_2x4grind
 prop_spotlightA35
 prop_spotlightB25
 terrain_dollytrack02
 prop_lantern01
 prop_lantern25
 prop_lantern26
 prop_lantern27
 prop_lantern28
 prop_lantern29
 terrain_gravespine04
 terrain_gravespine05
 terrain_gravespine06
 prop_spotlightB10
 prop_spotlightB09
 prop_spotlightA36
 prop_spotlightA37
 terrain_spotlight_track22
 prop_spotlightB14
 prop_spotlightA38
 prop_spotlightA39
 prop_spotlightA40
 terrain_DummyTorch
 terrain_catwalk02
 prop_spotlightA41
 prop_spotlightB27
 prop_spotlightA42
 Glass_GlasspaneA07
 Glass_GlasspaneA08
 Glass_GlasspaneA09
 Glass_GlasspaneA10
 Glass_GlasspaneA11
 Glass_GlasspaneA12
 Glass_GlasspaneA14
 Glass_GlasspaneA15
 terrain_catwalk03
 Glass_GlasspaneA16
 Glass_GlasspaneA17
 Glass_GlasspaneA18
 Glass_GlasspaneA19
 terrain_deadgrass02
 prop_spotlightA43
 prop_spotlightB19
 prop_spotlightA44
 Glass_GlasspaneA20
 Glass_GlasspaneA21
 Glass_GlasspaneA22
 Glass_GlasspaneA23
 Glass_GlasspaneA24
 Glass_GlasspaneA25
 Glass_GlasspaneA26
 Glass_GlasspaneA27
 Glass_GlasspaneA28
 Glass_GlasspaneA29
 Glass_GlasspaneA30
 Glass_GlasspaneA31
 terrain_DummySkeleton
 prop_skeletonA02
 Glass_GlasspaneA32
 Glass_GlasspaneA33
 terrain_creekbowls
 terrain_indoorrailing01
 AnimObj_BlueDoor01
  doorL
  doorR
 AnimObj_BlueDoor02
  doorR
  doorL
 AnimObj_BlueDoor03
  doorL
  doorR
 prop_spotlightB06
 prop_spotlightA45
 prop_spotlightB13
 prop_lantern33
 prop_lantern34
 terrain_cablegrind33	
 terrain_cablegrind02
 scriptObj_cablegrind03
 scriptObj_cablegrind04
 terrain_cablegrind05
 terrain_DummyLEDA
 terrain_DummyLEDB
 terrain_creekbowldecking
 terrain_bridgeshadow01
 terrain_cablegrind06
 terrain_cablegrind07
 prop_spotlightA46
 prop_spotlightA47
 prop_spotlightB30
 terrain_HHcolumns
 terrain_creekgrindrail01
 AnimObj_ghost
 terrain_qpipescuffmarks01
 terrain_qpipescuffmarks02
 terrain_qpipescuffmarks03
 Dynamics_Rock02
 Dynamics_Rock03
 Dynamics_Rock06
 Dynamics_RockB01
 Dynamics_RockB02
 Dynamics_RockB04
 Dynamics_RockB05
 Dynamics_Rock13
 Dynamics_RockB08
 Dynamics_RockB09
 Dynamics_Rock10
 Dynamics_Rock11
 Dynamics_RockB10
 Dynamics_Rock12
 terrain_bowllogos
 terrain_spraypaint01
 ScriptObj_playerone
 terrain_cemetarywall04
 prop_spout01
 prop_fountain01
 prop_bagtree05
 terrain_HHbase
 terrain_DummyArrows
 terrain_cablegrind03
 terrain_hauntedplanter
 prop_lantern36
 prop_lantern37
 prop_lantern38
 prop_lantern39
 terrain_hauntedfence03
 prop_lantern40
 prop_lantern41
 prop_lantern42
 prop_lantern30
 Prop_FernA01
 Prop_FernA02
 Prop_FernA03
 Prop_FernA04
 Prop_FernA05
 Prop_FernA06
 Prop_FernA07
 Prop_FernA08
 Prop_FernA09
 Prop_FernA10
 Prop_FernB01
 Prop_FernB02
 Prop_FernA11
 terrain_inside05
 terrain_inside06
 terrain_inside07
 terrain_HHgrindA
 terrain_HHgrindA01
 terrain_cablegrind09
 terrain_HHuppergrind01
 terrain_cablegrind10
 prop_spotlightB31
 prop_spotlightA48
 prop_spotlightA49
 prop_spotlightB32
 prop_spotlightA50
 prop_spotlightA51
 prop_spotlightB33
 prop_spotlightA52
 prop_spotlightB34
 prop_spotlightB35
 prop_spotlightA53
 prop_spotlightA54
 prop_spotlightB36
 prop_spotlightA55
 prop_spotlightB37
 terrain_platform01
 terrain_insde10
 terrain_cablegrind40
 terrain_qpiperails01
 prop_spotlightB38
 prop_spotlightA56
 prop_spotlightB39
 prop_spotlightA57
 prop_spotlightB40
 prop_spotlightB41
 prop_spotlightB42
 prop_spotlightB43
 prop_spotlightB44
 prop_spotlightA58
 prop_spotlightA59
 prop_spotlightB45
 prop_spotlightB46
 prop_spotlightB47
 prop_spotlightB48
 prop_spotlightB49
 prop_spotlightA60
 prop_skeletonA03
 prop_skeletonA04
 prop_skeletonA05
 prop_skeletonA06
 prop_skeletonA07
 terrain_logostickers03
 terrain_logostickers04
 terrain_newbowl01
 prop_bagtree08
 terrain_platform02
 prop_bagtree09
 terrain_platformsupports01
 terrain_logostickers05
 terrain_newbowlrail
 terrain_biqqpipegrindrails
 Glass_GlasspaneA34
 Glass_GlasspaneA35
 Prop_FernB03
 Prop_FernA12
 Prop_FernB04
 prop_spotlightA61
 prop_spotlightB50
 prop_spotlightA62
 prop_spotlightB51
 prop_spotlightB52
 prop_spotlightB53
 prop_spotlightA63
 prop_spotlightA64
 terrain_NPCtombstone
 terrain_hauntedfence01
 ScriptObj_chainshadow_partone
 terrain_logostickers06
 terrain_upperbowlrail
 terrain_upperbowlstains
 terrain_logostickers08
 terrain_decking20
 terrain_streambed05
 terrain_streambed03
 terrain_streambed02
 terrain_streambed04
 prop_bagtree10
 ScriptObj_wickedtree_before
 terrain_ashshadow01
 terrain_creekgrindrail02
 terrain_creekgrindrail03
 terrain_waterfountain01
 terrain_vents02
 prop_bagtree11
 prop_bagtree12
 prop_bagtree13
 ScriptObj_chainshadow_parttwo
 dynamics_tripod01
 dynamics_camera01
 dynamics_tripod02
 dynamics_camera02
 terrain_cablegrind30
 terrain_cemeterywall03
 terrain_cemetarywall01
 terrain_cemeterywall04
 terrain_cemeterywall02
 terrain_cemetarywall07
 terrain_IWallHH01
 terrain_IWallHH03
 terrain_qpiperails10
 terrain_qpiperails16
 terrain_cablegrind01
 terrain_cablegrind31
 terrain_cablegrind32
 terrain_cablegrind34
 terrain_decal100
 terrain_decal101
 terrain_decal102
 terrain_decal103
 terrain_decal105
 terrain_logostickers100
 terrain_logostickers102
 terrain_logostickers07
 terrain_logostickers104
 terrain_logostickers105
 terrain_logostickers110
 terrain_logostickers120
 terrain_logostickers121
 terrain_logostickers122
 terrain_logostickers126
 terrain_logostickers127
 terrain_platform03
 terrain_platform04
 terrain_platform05
 terrain_platformrail01
 terrain_platformrail02
 terrain_platformrail03
 terrain_platformrail10
 terrain_platformrail11
 terrain_bigqpipe01
 terrain_platform06
 terrain_insidewall20
 terrain_cliff02
 terrain_cliff03
 terrain_cliff04
 terrain_cemeterywall05
 terrain_cemeterywall06
 terrain_cemeterywall07
 prop_ceiling01
 prop_ceiling02
 prop_HVACA01
 prop_HVACA02
 prop_HVACA03
 prop_HVACB02
 prop_HVACB01
 prop_HVACB03
 prop_HVACC01
 prop_HVACC02
 prop_HVACC03
 terrain_cablegrind41
 prop_spotlightA65
 prop_spotlightA66
 prop_spotlightA67
 prop_deadtreeA02
 prop_deadtreeA03
 prop_deadtreeA01
 prop_deadtreeA04
 prop_deadtreeA05
 prop_deadtreeA06
 prop_deadtreeA07
 prop_deadtreeA08
 prop_deadtreeB01
 prop_deadtreeB02
 prop_deadtreeB03
 prop_deadtreeB04
 prop_deadtreeB05
 prop_qpiperaillong01
 prop_qpiperaillong02
 prop_qpiperailnormal01
 prop_qpiperailnormal02
 prop_qpiperailnormalB01
 prop_qpiperailnormalB02
 prop_qpiperailnormalB03
 prop_qpiperailnormalB04
 prop_qpiperailnormalB05
 prop_qpiperailnormalB06
 terrain_hauntedplanter02
 terrain_cablegrind40
 AnimObj_BoulderPartOne
  AnimObj_chain01
   animObj_chain02
    animObj_chain03
     animObj_chain04
      animObj_chain05
       animObj_chain06
        animObj_chain07
  AnimObj_chain09
   animObj_chain10
    animObj_chain11
     animObj_chain12
      animObj_chain13
       animObj_chain14
        animObj_chain15
  AnimObj_chainplate01
  AnimObj_cliffedge01
  AnimObj_cliffedge02
  AnimObj_cliffedge03
  AnimObj_boulder
 AnimObj_bridgebreak
  animObj_cbridge_flyingpiece01
  animObj_cbridge_flyingpiece02
  animObj_cbridge_flyingpiece03
  animObj_cbridge_flyingpiece05
  animObj_cbridge_flyingpiece10
  animObj_cbridge_flyingpiece11
  animObj_cbridge_flyingpiece14
  animObj_cbridge_flyingpiece15
  animObj_cbridge_flyingpiece16
  animObj_cbridge_flyingpiece17
  animObj_cbridge_flyingpiece18
  animObj_cbridge_flyingpiece19
  animObj_cbridge_support01
  animObj_cbridge_support02
  animObj_covered_bridge_inner
  animObj_lantern31
  animObj_lantern32
  animObj_lantern30
  animObj_cbridge_support03
  animObj_cbridge_support04
 terrain_bluewall01
 terrain_bluewall03
 terrain_bluewall06
 terrain_bluewall02
 terrain_bluewall07
 Glass_GlasspaneB01
 glass_windowframeA01
 terrain_cliff05
 terrain_covered bridge_after
 terrain_qpipe52
 terrain_mausoleum01
 terrain_mausoleum03
 terrain_inside20
 terrain_fountainbasin02
 prop_hangingstrut01
 prop_hangingstrut02
 prop_hangingstrut03
 prop_hangingstrut04
 prop_hangingstrut05
 prop_hangingstrut06
 prop_hangingstrut07
 prop_hangingstrut08
 prop_hangingstrut09
 prop_hangingstrut11
 prop_hangingstrut12
 prop_hangingstrut13
 prop_hangingstrut14
 prop_hangingstrut15
 prop_hangingstrut16
 prop_hangingstrut17
 prop_hangingstrut18
 prop_hangingstrut19
 prop_hangingstrut20
 prop_hangingstrut21
 prop_hangingstrut22
 prop_hangingstrut23
 terrain_stageset01
 scriptObj_qpipe36
 scriptObj_qpipe37
 terrain_cemetarywall02
 scriptObj_qpipe50
 terrain_qpipe51
 terrain_stageset04
 ScriptObj_qpipe52
 terrain_upperbowl01
 terrain_backqpipesB
 terrain_backqpipeA
 terrain_hauntedhouse
 scriptObj_qpipe53
 terrain_HHramp
 terrain_cablegrind42
 terrain_cablegrind43
 terrain_qpipe38
 terrain_inside21
 terrain_creekgrindrail
 dynamics_tombstoneA01
 dynamics_tombstoneA02
 dynamics_tombstoneB01
 dynamics_tombstoneB02
 dynamics_tombstoneA03
 dynamics_tombstoneB03
 dynamics_tombstoneD01
 dynamics_tombstoneD04
 dynamics_tombstoneC01
 dynamics_tombstoneC02
 dynamics_tombstoneC04
 terrain_qpiperails40
 terrain_qpiperails41
 Animobj_monkey
  Animobj_monkey_torso
   Animobj_monkey_tail_01
    Animobj_monkey_tail_02
     Animobj_monkey_tail_03
      Animobj_monkey_tail_04
   Animobj_monkey_bicep_right
    Animobj_monkey_forearm_right
     Animobj_monkey_hand_right
   Animobj_monkey_bicep_left
    Animobj_monkey_forearm_left
     Animobj_monkey_hand_left
   Animobj_monkey_thigh_right
    Animobj_monkey_calf_right
     Animobj_monkey_foot_right
   Animobj_monkey_thigh_left
    Animobj_monkey_calf_left
     Animobj_monkey_foot_left
   Animobj_monkey_head

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 terrain_creekbowls-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 scriptObj_cablegrind03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_creekbowldecking-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_cablegrind07-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_inside05-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_platform01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_cablegrind40-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_newbowl01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_streambed03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_cemetarywall03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_covered bridge_after-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_cemetarywall02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 terrain_inside04-Low number of vertices in object (85, Optimum is > 256) 
 terrain_inside01-Low number of vertices in object (95, Optimum is > 256) 
 terrain_inside02-Low number of vertices in object (98, Optimum is > 256) 
 collision_inside02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_inside03-Low number of vertices in object (232, Optimum is > 256) 
 terrain_insidewall10-Low number of vertices in object (62, Optimum is > 256) 
 terrain_inside11-Low number of vertices in object (155, Optimum is > 256) 
 propdef_truss-Low number of vertices in object (192, Optimum is > 256) 
 propdef_truss-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall01-Low number of vertices in object (126, Optimum is > 256) 
 terrain_cemeterywall01-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping 
 collision_cemeterywall01-Low number of vertices in object (36, Optimum is > 256) 
 collision_cemeterywall01-High vertex to face ratio (3.222222, Optimum is < 2.000000) - poor stripping 
 terrain_insidewall_HH01-Low number of vertices in object (88, Optimum is > 256) 
 propdef_spotlightA-Low number of vertices in object (108, Optimum is > 256) 
 propdef_spotlightA-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_spotlight_track03-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track05-Low number of vertices in object (39, Optimum is > 256) 
 terrain_spotlight_track05-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track09-Low number of vertices in object (38, Optimum is > 256) 
 terrain_spotlight_track09-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_stageset06-High vertex to face ratio (2.524254, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track10-Low number of vertices in object (56, Optimum is > 256) 
 terrain_spotlight_track10-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_roller01-Low number of vertices in object (231, Optimum is > 256) 
 terrain_stageset05-High vertex to face ratio (2.441261, Optimum is < 2.000000) - poor stripping 
 terrain_stageset03-High vertex to face ratio (2.220395, Optimum is < 2.000000) - poor stripping 
 terrain_stageset02-High vertex to face ratio (2.386643, Optimum is < 2.000000) - poor stripping 
 terrain_loft01-Low number of vertices in object (184, Optimum is > 256) 
 terrain_spotlight_track11-Low number of vertices in object (38, Optimum is > 256) 
 terrain_spotlight_track11-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 scriptObj_spine01-Low number of vertices in object (222, Optimum is > 256) 
 scriptObj_spine01-High vertex to face ratio (2.239726, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip11-Low number of vertices in object (80, Optimum is > 256) 
 decal_qpipestrip11-High vertex to face ratio (2.395833, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track12-Low number of vertices in object (40, Optimum is > 256) 
 terrain_spotlight_track12-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_dirtspots-Low number of vertices in object (140, Optimum is > 256) 
 terrain_dirtspots-High vertex to face ratio (2.942857, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track13-Low number of vertices in object (40, Optimum is > 256) 
 terrain_spotlight_track13-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_ramp01-Low number of vertices in object (48, Optimum is > 256) 
 terrain_ramp01-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping 
 terrain_stageset10-High vertex to face ratio (2.338462, Optimum is < 2.000000) - poor stripping 
 terrain_stageset11-Low number of vertices in object (241, Optimum is > 256) 
 terrain_stageset11-High vertex to face ratio (2.029762, Optimum is < 2.000000) - poor stripping 
 terrain_stageset12-Low number of vertices in object (144, Optimum is > 256) 
 terrain_stageset12-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping 
 terrain_stageset13-High vertex to face ratio (2.469466, Optimum is < 2.000000) - poor stripping 
 terrain_streambed-Low number of vertices in object (157, Optimum is > 256) 
 propdef_lantern-Low number of vertices in object (74, Optimum is > 256) 
 terrain_cemetarywall03-Low number of vertices in object (147, Optimum is > 256) 
 terrain_cemetarywall03-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall03-Low number of vertices in object (137, Optimum is > 256) 
 collision_cemetarywall03-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping 
 terrain_dirtspots01-Low number of vertices in object (124, Optimum is > 256) 
 terrain_dirtspots01-High vertex to face ratio (2.903226, Optimum is < 2.000000) - poor stripping 
 terrain_dirtspots02-Low number of vertices in object (124, Optimum is > 256) 
 terrain_dirtspots02-High vertex to face ratio (2.935484, Optimum is < 2.000000) - poor stripping 
 terrain_mossspots01-Low number of vertices in object (104, Optimum is > 256) 
 terrain_mossspots01-High vertex to face ratio (2.171875, Optimum is < 2.000000) - poor stripping 
 terrain_gravespine02-High vertex to face ratio (2.378882, Optimum is < 2.000000) - poor stripping 
 collision_gravespine02-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine02-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy03-Low number of vertices in object (48, Optimum is > 256) 
 terrain_gravespine03-High vertex to face ratio (2.378882, Optimum is < 2.000000) - poor stripping 
 collision_gravespine03-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine03-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy01-Low number of vertices in object (48, Optimum is > 256) 
 terrain_bigqpipe02-Low number of vertices in object (152, Optimum is > 256) 
 decal_bigqpipe02-Low number of vertices in object (20, Optimum is > 256) 
 decal_bigqpipe02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_2x4grind-High vertex to face ratio (2.275641, Optimum is < 2.000000) - poor stripping 
 collision_bagtree-Low number of vertices in object (8, Optimum is > 256) 
 propdef_bridgetruss-Low number of vertices in object (168, Optimum is > 256) 
 propdef_bridgetruss-High vertex to face ratio (2.691489, Optimum is < 2.000000) - poor stripping 
 terrain_dollytrack02-Low number of vertices in object (128, Optimum is > 256) 
 propdef_deadtreeA-Low number of vertices in object (243, Optimum is > 256) 
 propdef_deadtreeA-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping 
 terrain_gravespine04-High vertex to face ratio (2.426667, Optimum is < 2.000000) - poor stripping 
 collision_gravespine04-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine04-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy04-Low number of vertices in object (48, Optimum is > 256) 
 terrain_gravespine05-High vertex to face ratio (2.341177, Optimum is < 2.000000) - poor stripping 
 collision_gravespine05-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine05-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy05-Low number of vertices in object (64, Optimum is > 256) 
 terrain_gravespine06-High vertex to face ratio (2.414716, Optimum is < 2.000000) - poor stripping 
 collision_gravespine06-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine06-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy02-Low number of vertices in object (48, Optimum is > 256) 
 terrain_spotlight_track22-Low number of vertices in object (15, Optimum is > 256) 
 terrain_spotlight_track22-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_DummyTorch-Low number of vertices in object (22, Optimum is > 256) 
 terrain_catwalk02-Low number of vertices in object (168, Optimum is > 256) 
 terrain_catwalk02-High vertex to face ratio (2.641304, Optimum is < 2.000000) - poor stripping 
 GlassDef_GlasspaneA-Low number of vertices in object (18, Optimum is > 256) 
 terrain_catwalk03-Low number of vertices in object (204, Optimum is > 256) 
 terrain_catwalk03-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping 
 terrain_deadgrass02-Low number of vertices in object (208, Optimum is > 256) 
 terrain_DummySkeleton-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummySkeleton-High vertex to face ratio (5.100000, Optimum is < 2.000000) - poor stripping 
 dynamicsdef_tripod-High vertex to face ratio (2.113744, Optimum is < 2.000000) - poor stripping 
 terrain_creekbowls-High vertex to face ratio (2.072928, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip-Low number of vertices in object (94, Optimum is > 256) 
 terrain_indoorrailing01-Low number of vertices in object (179, Optimum is > 256) 
 AnimObj_BlueDoor01-Low number of vertices in object (20, Optimum is > 256) 
 doorL-Low number of vertices in object (32, Optimum is > 256) 
 doorL-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping 
 doorR-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_BlueDoor02-Low number of vertices in object (20, Optimum is > 256) 
 doorR-Low number of vertices in object (30, Optimum is > 256) 
 doorL-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_BlueDoor03-Low number of vertices in object (20, Optimum is > 256) 
 doorL-Low number of vertices in object (30, Optimum is > 256) 
 doorR-Low number of vertices in object (30, Optimum is > 256) 
 terrain_cablegrind33	-Low number of vertices in object (34, Optimum is > 256) 
 terrain_cablegrind02-Low number of vertices in object (58, Optimum is > 256) 
 scriptObj_cablegrind03-Low number of vertices in object (81, Optimum is > 256) 
 scriptObj_cablegrind04-Low number of vertices in object (56, Optimum is > 256) 
 terrain_cablegrind05-Low number of vertices in object (83, Optimum is > 256) 
 terrain_DummyLEDA-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyLEDA-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 terrain_DummyLEDB-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyLEDB-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 propdef_spotlightB-Low number of vertices in object (108, Optimum is > 256) 
 propdef_spotlightB-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping 
 terrain_creekbowldecking-High vertex to face ratio (2.252404, Optimum is < 2.000000) - poor stripping 
 terrain_bridgeshadow01-Low number of vertices in object (39, Optimum is > 256) 
 terrain_cablegrind06-Low number of vertices in object (48, Optimum is > 256) 
 terrain_cablegrind07-Low number of vertices in object (64, Optimum is > 256) 
 propdef_ceiling-Low number of vertices in object (234, Optimum is > 256) 
 terrain_HHcolumns-High vertex to face ratio (2.554348, Optimum is < 2.000000) - poor stripping 
 terrain_creekgrindrail01-Low number of vertices in object (180, Optimum is > 256) 
 terrain_creekgrindrail01-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping 
 AnimObj_ghost-Low number of vertices in object (251, Optimum is > 256) 
 terrain_qpipescuffmarks01-Low number of vertices in object (64, Optimum is > 256) 
 terrain_qpipescuffmarks02-Low number of vertices in object (116, Optimum is > 256) 
 terrain_qpipescuffmarks03-Low number of vertices in object (80, Optimum is > 256) 
 DynamicsDef_Rock-Low number of vertices in object (53, Optimum is > 256) 
 DynamicsDef_RockB-Low number of vertices in object (30, Optimum is > 256) 
 terrain_bowllogos-Low number of vertices in object (84, Optimum is > 256) 
 terrain_bowllogos-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping 
 terrain_spraypaint01-Low number of vertices in object (32, Optimum is > 256) 
 terrain_spraypaint01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 terrain_cemetarywall04-Low number of vertices in object (169, Optimum is > 256) 
 terrain_cemetarywall04-High vertex to face ratio (2.551020, Optimum is < 2.000000) - poor stripping 
 propdef_fountain-Low number of vertices in object (121, Optimum is > 256) 
 propdef_spout-Low number of vertices in object (43, Optimum is > 256) 
 propdef_skeletonA-Low number of vertices in object (4, Optimum is > 256) 
 terrain_DummyArrows-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyArrows-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 terrain_cablegrind03-Low number of vertices in object (128, Optimum is > 256) 
 terrain_hauntedplanter-Low number of vertices in object (243, Optimum is > 256) 
 terrain_hauntedfence03-High vertex to face ratio (2.354037, Optimum is < 2.000000) - poor stripping 
 LOD_FernA-Low number of vertices in object (170, Optimum is > 256) 
 LOD_FernA-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping 
 LOD_FernB-Low number of vertices in object (156, Optimum is > 256) 
 terrain_inside05-Low number of vertices in object (150, Optimum is > 256) 
 collision_inside05-Low number of vertices in object (73, Optimum is > 256) 
 collision_inside05-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping 
 terrain_inside06-Low number of vertices in object (97, Optimum is > 256) 
 collision_inside06-Low number of vertices in object (8, Optimum is > 256) 
 terrain_inside07-Low number of vertices in object (39, Optimum is > 256) 
 terrain_HHgrindA-Low number of vertices in object (173, Optimum is > 256) 
 terrain_HHgrindA01-Low number of vertices in object (193, Optimum is > 256) 
 terrain_cablegrind09-Low number of vertices in object (78, Optimum is > 256) 
 terrain_cablegrind10-Low number of vertices in object (48, Optimum is > 256) 
 terrain_platform01-Low number of vertices in object (180, Optimum is > 256) 
 terrain_platform01-High vertex to face ratio (2.077465, Optimum is < 2.000000) - poor stripping 
 terrain_cablegrind40-Low number of vertices in object (131, Optimum is > 256) 
 terrain_qpiperails01-Low number of vertices in object (32, Optimum is > 256) 
 terrain_qpiperails01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers03-High vertex to face ratio (2.986486, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers04-Low number of vertices in object (160, Optimum is > 256) 
 terrain_logostickers04-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping 
 decal_newbowl-Low number of vertices in object (70, Optimum is > 256) 
 terrain_platform02-Low number of vertices in object (141, Optimum is > 256) 
 terrain_platformsupports01-High vertex to face ratio (2.988889, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers05-Low number of vertices in object (168, Optimum is > 256) 
 terrain_logostickers05-High vertex to face ratio (2.976191, Optimum is < 2.000000) - poor stripping 
 terrain_newbowlrail-Low number of vertices in object (180, Optimum is > 256) 
 terrain_biqqpipegrindrails-Low number of vertices in object (76, Optimum is > 256) 
 terrain_NPCtombstone-Low number of vertices in object (208, Optimum is > 256) 
 terrain_NPCtombstone-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping 
 terrain_hauntedfence01-High vertex to face ratio (2.371258, Optimum is < 2.000000) - poor stripping 
 ScriptObj_chainshadow_partone-Low number of vertices in object (128, Optimum is > 256) 
 terrain_logostickers06-Low number of vertices in object (124, Optimum is > 256) 
 terrain_logostickers06-High vertex to face ratio (2.967742, Optimum is < 2.000000) - poor stripping 
 terrain_upperbowlrail-Low number of vertices in object (160, Optimum is > 256) 
 terrain_upperbowlstains-Low number of vertices in object (16, Optimum is > 256) 
 terrain_upperbowlstains-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers08-Low number of vertices in object (120, Optimum is > 256) 
 terrain_logostickers08-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping 
 terrain_decking20-High vertex to face ratio (2.504808, Optimum is < 2.000000) - poor stripping 
 terrain_streambed05-Low number of vertices in object (120, Optimum is > 256) 
 terrain_streambed03-Low number of vertices in object (229, Optimum is > 256) 
 terrain_streambed03-High vertex to face ratio (2.456250, Optimum is < 2.000000) - poor stripping 
 terrain_streambed02-Low number of vertices in object (167, Optimum is > 256) 
 terrain_streambed04-Low number of vertices in object (176, Optimum is > 256) 
 ScriptObj_wickedtree_before-Low number of vertices in object (243, Optimum is > 256) 
 ScriptObj_wickedtree_before-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping 
 terrain_ashshadow01-Low number of vertices in object (98, Optimum is > 256) 
 terrain_ashshadow01-High vertex to face ratio (2.448276, Optimum is < 2.000000) - poor stripping 
 terrain_creekgrindrail02-Low number of vertices in object (180, Optimum is > 256) 
 terrain_creekgrindrail02-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping 
 terrain_creekgrindrail03-Low number of vertices in object (144, Optimum is > 256) 
 terrain_creekgrindrail03-High vertex to face ratio (2.536585, Optimum is < 2.000000) - poor stripping 
 terrain_vents02-Low number of vertices in object (68, Optimum is > 256) 
 ScriptObj_chainshadow_parttwo-Low number of vertices in object (115, Optimum is > 256) 
 dynamicsdef_camera-Low number of vertices in object (130, Optimum is > 256) 
 terrain_cablegrind30-Low number of vertices in object (48, Optimum is > 256) 
 propdef_HVACB-Low number of vertices in object (93, Optimum is > 256) 
 terrain_cemeterywall03-High vertex to face ratio (2.177778, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall03-High vertex to face ratio (2.306878, Optimum is < 2.000000) - poor stripping 
 terrain_cemetarywall01-Low number of vertices in object (221, Optimum is > 256) 
 terrain_cemetarywall01-High vertex to face ratio (2.184211, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall01-Low number of vertices in object (104, Optimum is > 256) 
 collision_cemetarywall01-High vertex to face ratio (2.516667, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall04-Low number of vertices in object (97, Optimum is > 256) 
 terrain_cemeterywall04-High vertex to face ratio (2.241935, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall06-Low number of vertices in object (39, Optimum is > 256) 
 collision_cemetarywall06-High vertex to face ratio (2.260870, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall02-Low number of vertices in object (196, Optimum is > 256) 
 terrain_cemeterywall02-High vertex to face ratio (2.020548, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall05-Low number of vertices in object (130, Optimum is > 256) 
 collision_cemetarywall05-High vertex to face ratio (2.325581, Optimum is < 2.000000) - poor stripping 
 terrain_cemetarywall07-Low number of vertices in object (220, Optimum is > 256) 
 terrain_cemetarywall07-High vertex to face ratio (2.103226, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall07-Low number of vertices in object (184, Optimum is > 256) 
 collision_cemetarywall07-High vertex to face ratio (2.129771, Optimum is < 2.000000) - poor stripping 
 terrain_IWallHH01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_IWallHH03-Low number of vertices in object (43, Optimum is > 256) 
 propdef_HVACC-Low number of vertices in object (173, Optimum is > 256) 
 terrain_qpiperails10-Low number of vertices in object (112, Optimum is > 256) 
 terrain_qpiperails16-Low number of vertices in object (58, Optimum is > 256) 
 terrain_cablegrind01-Low number of vertices in object (133, Optimum is > 256) 
 terrain_cablegrind31-Low number of vertices in object (48, Optimum is > 256) 
 terrain_cablegrind32-Low number of vertices in object (39, Optimum is > 256) 
 terrain_cablegrind34-Low number of vertices in object (29, Optimum is > 256) 
 terrain_decal100-Low number of vertices in object (171, Optimum is > 256) 
 terrain_decal100-High vertex to face ratio (2.894118, Optimum is < 2.000000) - poor stripping 
 terrain_decal101-Low number of vertices in object (108, Optimum is > 256) 
 terrain_decal101-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 terrain_decal102-Low number of vertices in object (118, Optimum is > 256) 
 terrain_decal102-High vertex to face ratio (2.677419, Optimum is < 2.000000) - poor stripping 
 terrain_decal103-Low number of vertices in object (114, Optimum is > 256) 
 terrain_decal103-High vertex to face ratio (2.532258, Optimum is < 2.000000) - poor stripping 
 terrain_decal105-Low number of vertices in object (86, Optimum is > 256) 
 terrain_decal105-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers100-Low number of vertices in object (164, Optimum is > 256) 
 terrain_logostickers100-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers102-Low number of vertices in object (56, Optimum is > 256) 
 terrain_logostickers102-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers07-Low number of vertices in object (188, Optimum is > 256) 
 terrain_logostickers07-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers104-Low number of vertices in object (124, Optimum is > 256) 
 terrain_logostickers104-High vertex to face ratio (2.967742, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers105-Low number of vertices in object (76, Optimum is > 256) 
 terrain_logostickers105-High vertex to face ratio (2.947368, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers110-Low number of vertices in object (52, Optimum is > 256) 
 terrain_logostickers110-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers120-Low number of vertices in object (116, Optimum is > 256) 
 terrain_logostickers120-High vertex to face ratio (2.965517, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers121-Low number of vertices in object (120, Optimum is > 256) 
 terrain_logostickers121-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers122-Low number of vertices in object (64, Optimum is > 256) 
 terrain_logostickers122-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers126-Low number of vertices in object (80, Optimum is > 256) 
 terrain_logostickers126-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers127-Low number of vertices in object (188, Optimum is > 256) 
 terrain_logostickers127-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping 
 terrain_platform03-Low number of vertices in object (152, Optimum is > 256) 
 terrain_platform04-Low number of vertices in object (84, Optimum is > 256) 
 terrain_platform05-Low number of vertices in object (84, Optimum is > 256) 
 terrain_platformrail01-Low number of vertices in object (244, Optimum is > 256) 
 terrain_platformrail01-High vertex to face ratio (2.967213, Optimum is < 2.000000) - poor stripping 
 collision_platformrail01-Low number of vertices in object (100, Optimum is > 256) 
 collision_platformrail01-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping 
 terrain_platformrail02-Low number of vertices in object (201, Optimum is > 256) 
 terrain_platformrail02-High vertex to face ratio (2.894231, Optimum is < 2.000000) - poor stripping 
 collision_platformrail02-Low number of vertices in object (91, Optimum is > 256) 
 collision_platformrail02-High vertex to face ratio (2.854167, Optimum is < 2.000000) - poor stripping 
 terrain_platformrail03-Low number of vertices in object (148, Optimum is > 256) 
 terrain_platformrail03-High vertex to face ratio (2.945946, Optimum is < 2.000000) - poor stripping 
 collision_platformrail03-Low number of vertices in object (100, Optimum is > 256) 
 collision_platformrail03-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping 
 terrain_platformrail10-High vertex to face ratio (2.969231, Optimum is < 2.000000) - poor stripping 
 collision_platformrail10-Low number of vertices in object (179, Optimum is > 256) 
 collision_platformrail10-High vertex to face ratio (2.955555, Optimum is < 2.000000) - poor stripping 
 terrain_platformrail11-Low number of vertices in object (212, Optimum is > 256) 
 terrain_platformrail11-High vertex to face ratio (2.719298, Optimum is < 2.000000) - poor stripping 
 collision_platformrail11-Low number of vertices in object (112, Optimum is > 256) 
 collision_platformrail11-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_bigqpipe01-Low number of vertices in object (144, Optimum is > 256) 
 decal_bigqpipe01-Low number of vertices in object (12, Optimum is > 256) 
 terrain_platform06-Low number of vertices in object (105, Optimum is > 256) 
 terrain_platform06-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping 
 terrain_insidewall20-Low number of vertices in object (104, Optimum is > 256) 
 terrain_cliff02-Low number of vertices in object (121, Optimum is > 256) 
 terrain_cliff04-Low number of vertices in object (104, Optimum is > 256) 
 terrain_cemeterywall05-Low number of vertices in object (172, Optimum is > 256) 
 terrain_cemeterywall05-High vertex to face ratio (2.680851, Optimum is < 2.000000) - poor stripping 
 collision_cemeterywall05-Low number of vertices in object (100, Optimum is > 256) 
 collision_cemeterywall05-High vertex to face ratio (3.886364, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall06-Low number of vertices in object (161, Optimum is > 256) 
 terrain_cemeterywall06-High vertex to face ratio (2.767442, Optimum is < 2.000000) - poor stripping 
 collision_cemeterywall06-Low number of vertices in object (65, Optimum is > 256) 
 collision_cemeterywall06-High vertex to face ratio (3.533333, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall07-Low number of vertices in object (96, Optimum is > 256) 
 terrain_cemeterywall07-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 collision_cemeterywall07-Low number of vertices in object (12, Optimum is > 256) 
 collision_cemeterywall07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_cablegrind41-Low number of vertices in object (58, Optimum is > 256) 
 propdef_deadtreeB-Low number of vertices in object (243, Optimum is > 256) 
 propdef_deadtreeB-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping 
 propdef_qpiperaillong-Low number of vertices in object (38, Optimum is > 256) 
 propdef_qpiperailnormal-Low number of vertices in object (56, Optimum is > 256) 
 propdef_qpiperailnormalB-Low number of vertices in object (56, Optimum is > 256) 
 terrain_hauntedplanter02-Low number of vertices in object (217, Optimum is > 256) 
 terrain_cablegrind40-Low number of vertices in object (98, Optimum is > 256) 
 AnimObj_BoulderPartOne-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_chain01-Low number of vertices in object (10, Optimum is > 256) 
 AnimObj_chain01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain02-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain03-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain04-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain05-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain05-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain06-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain07-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain07-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 AnimObj_chain09-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain10-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain11-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain12-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain13-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain14-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain15-Low number of vertices in object (10, Optimum is > 256) 
 AnimObj_chainplate01-Low number of vertices in object (40, Optimum is > 256) 
 AnimObj_chainplate01-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 AnimObj_cliffedge01-Low number of vertices in object (115, Optimum is > 256) 
 AnimObj_cliffedge01-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping 
 AnimObj_cliffedge02-Low number of vertices in object (114, Optimum is > 256) 
 AnimObj_cliffedge03-Low number of vertices in object (62, Optimum is > 256) 
 AnimObj_boulder-Low number of vertices in object (164, Optimum is > 256) 
 AnimObj_bridgebreak-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_bridgebreak-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece01-Low number of vertices in object (41, Optimum is > 256) 
 animObj_cbridge_flyingpiece01-High vertex to face ratio (3.944444, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece02-Low number of vertices in object (28, Optimum is > 256) 
 animObj_cbridge_flyingpiece02-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece03-Low number of vertices in object (39, Optimum is > 256) 
 animObj_cbridge_flyingpiece03-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece05-Low number of vertices in object (28, Optimum is > 256) 
 animObj_cbridge_flyingpiece05-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece10-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_flyingpiece10-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece11-Low number of vertices in object (28, Optimum is > 256) 
 animObj_cbridge_flyingpiece11-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece14-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_flyingpiece14-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece15-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_flyingpiece15-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece16-Low number of vertices in object (28, Optimum is > 256) 
 animObj_cbridge_flyingpiece16-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece17-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_flyingpiece17-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece18-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_flyingpiece18-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece19-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_flyingpiece19-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_support01-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_support01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_support02-Low number of vertices in object (64, Optimum is > 256) 
 animObj_cbridge_support02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 animObj_covered_bridge_inner-Low number of vertices in object (16, Optimum is > 256) 
 animObj_lantern31-Low number of vertices in object (66, Optimum is > 256) 
 animObj_lantern32-Low number of vertices in object (66, Optimum is > 256) 
 animObj_lantern30-Low number of vertices in object (66, Optimum is > 256) 
 animObj_cbridge_support03-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_support03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_support04-Low number of vertices in object (21, Optimum is > 256) 
 animObj_cbridge_support04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_bluewall01-Low number of vertices in object (92, Optimum is > 256) 
 terrain_bluewall03-Low number of vertices in object (96, Optimum is > 256) 
 terrain_bluewall06-Low number of vertices in object (108, Optimum is > 256) 
 terrain_bluewall02-Low number of vertices in object (81, Optimum is > 256) 
 terrain_bluewall07-Low number of vertices in object (35, Optimum is > 256) 
 GlassDef_GlasspaneB-Low number of vertices in object (18, Optimum is > 256) 
 glassdef_windowframeA-Low number of vertices in object (16, Optimum is > 256) 
 glassdef_windowframeA-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_cliff05-Low number of vertices in object (137, Optimum is > 256) 
 terrain_covered bridge_after-High vertex to face ratio (2.836549, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe52-Low number of vertices in object (60, Optimum is > 256) 
 terrain_qpipe52-High vertex to face ratio (2.131579, Optimum is < 2.000000) - poor stripping 
 terrain_mausoleum01-Low number of vertices in object (110, Optimum is > 256) 
 terrain_mausoleum01-High vertex to face ratio (2.102564, Optimum is < 2.000000) - poor stripping 
 collision_mausoleum01-Low number of vertices in object (39, Optimum is > 256) 
 collision_mausoleum01-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping 
 terrain_mausoleum03-Low number of vertices in object (110, Optimum is > 256) 
 terrain_mausoleum03-High vertex to face ratio (2.102564, Optimum is < 2.000000) - poor stripping 
 collision_mausoleum03-Low number of vertices in object (39, Optimum is > 256) 
 collision_mausoleum03-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping 
 terrain_inside20-Low number of vertices in object (183, Optimum is > 256) 
 terrain_fountainbasin02-Low number of vertices in object (21, Optimum is > 256) 
 propdef_hangingstrut-Low number of vertices in object (96, Optimum is > 256) 
 terrain_stageset01-High vertex to face ratio (2.261614, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip10-Low number of vertices in object (20, Optimum is > 256) 
 scriptObj_qpipe36-Low number of vertices in object (58, Optimum is > 256) 
 scriptObj_qpipe37-Low number of vertices in object (38, Optimum is > 256) 
 terrain_cemetarywall02-Low number of vertices in object (163, Optimum is > 256) 
 collision_cemetarywall02-Low number of vertices in object (130, Optimum is > 256) 
 collision_cemetarywall02-High vertex to face ratio (2.053763, Optimum is < 2.000000) - poor stripping 
 scriptObj_qpipe50-Low number of vertices in object (51, Optimum is > 256) 
 terrain_qpipe51-Low number of vertices in object (221, Optimum is > 256) 
 terrain_qpipe51-High vertex to face ratio (2.060403, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip04-Low number of vertices in object (48, Optimum is > 256) 
 decal_qpipestrip04-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_stageset04-High vertex to face ratio (2.185937, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip03-Low number of vertices in object (48, Optimum is > 256) 
 decal_qpipestrip03-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 ScriptObj_qpipe52-High vertex to face ratio (2.450980, Optimum is < 2.000000) - poor stripping 
 decal_qpipedetail02-Low number of vertices in object (32, Optimum is > 256) 
 decal_qpipedetail02-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 decal_upperbowl01-Low number of vertices in object (72, Optimum is > 256) 
 decal_upperbowl02-Low number of vertices in object (176, Optimum is > 256) 
 decal_upperbowl02-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping 
 terrain_backqpipesB-Low number of vertices in object (118, Optimum is > 256) 
 collision_backqpipeB-Low number of vertices in object (28, Optimum is > 256) 
 decal_backqpipeB-Low number of vertices in object (28, Optimum is > 256) 
 decal_backqpipeB-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_backqpipeA-Low number of vertices in object (111, Optimum is > 256) 
 collision_backqpipeA-Low number of vertices in object (21, Optimum is > 256) 
 decal_backqpipeA-Low number of vertices in object (28, Optimum is > 256) 
 decal_backqpipeA-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_hauntedhouse-High vertex to face ratio (2.559880, Optimum is < 2.000000) - poor stripping 
 decal_hauntedhouse-Low number of vertices in object (232, Optimum is > 256) 
 decal_hauntedhouse-High vertex to face ratio (2.982759, Optimum is < 2.000000) - poor stripping 
 decal_hauntedhouse01-Low number of vertices in object (116, Optimum is > 256) 
 decal_hauntedhouse01-High vertex to face ratio (2.965517, Optimum is < 2.000000) - poor stripping 
 scriptObj_qpipe53-High vertex to face ratio (2.399160, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip02-Low number of vertices in object (24, Optimum is > 256) 
 decal_qpipestrip02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_HHramp-Low number of vertices in object (60, Optimum is > 256) 
 decal_HHramp-Low number of vertices in object (52, Optimum is > 256) 
 decal_HHramp-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping 
 terrain_cablegrind42-Low number of vertices in object (78, Optimum is > 256) 
 terrain_cablegrind43-Low number of vertices in object (48, Optimum is > 256) 
 terrain_qpipe38-Low number of vertices in object (125, Optimum is > 256) 
 terrain_qpipe38-High vertex to face ratio (2.448718, Optimum is < 2.000000) - poor stripping 
 decal_qpipe38-Low number of vertices in object (164, Optimum is > 256) 
 decal_qpipe38-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip10-Low number of vertices in object (12, Optimum is > 256) 
 decal_qpipestrip10-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_inside21-Low number of vertices in object (222, Optimum is > 256) 
 dynamicsdef_tombstoneA-Low number of vertices in object (52, Optimum is > 256) 
 dynamicsdef_tombstoneB-Low number of vertices in object (208, Optimum is > 256) 
 dynamicsdef_tombstoneB-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping 
 dynamicsdef_tombstoneD-Low number of vertices in object (124, Optimum is > 256) 
 dynamicsdef_tombstoneD-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping 
 dynamicsdef_tombstoneC-Low number of vertices in object (72, Optimum is > 256) 
 dynamicsdef_tombstoneC-High vertex to face ratio (2.613636, Optimum is < 2.000000) - poor stripping 
 terrain_qpiperails40-Low number of vertices in object (72, Optimum is > 256) 
 terrain_qpiperails41-Low number of vertices in object (96, Optimum is > 256) 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_CardAce-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_EggSmall-Low number of vertices in object (64, Optimum is > 256) 
 PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardFour-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardThree-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardEight-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardSix-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardFive-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardJack-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardTen-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardNine-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardKing-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_EggBig-Low number of vertices in object (64, Optimum is > 256) 
 PropDef_Beaker-Low number of vertices in object (58, Optimum is > 256) 
 PropDef_CandyCane-Low number of vertices in object (72, Optimum is > 256) 
 PropDef_CandyCane-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping 
 PropDef_DinoEgg-Low number of vertices in object (61, Optimum is > 256) 
 PropDef_Balloon-Low number of vertices in object (40, Optimum is > 256) 
 Animobj_monkey-Low number of vertices in object (8, Optimum is > 256) 
 Animobj_monkey_torso-Low number of vertices in object (132, Optimum is > 256) 
 Animobj_monkey_torso-High vertex to face ratio (2.784314, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_01-Low number of vertices in object (32, Optimum is > 256) 
 Animobj_monkey_tail_01-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_02-Low number of vertices in object (32, Optimum is > 256) 
 Animobj_monkey_tail_02-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_03-Low number of vertices in object (32, Optimum is > 256) 
 Animobj_monkey_tail_03-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_04-Low number of vertices in object (21, Optimum is > 256) 
 Animobj_monkey_tail_04-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_bicep_right-Low number of vertices in object (49, Optimum is > 256) 
 Animobj_monkey_bicep_right-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_forearm_right-Low number of vertices in object (58, Optimum is > 256) 
 Animobj_monkey_forearm_right-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_hand_right-Low number of vertices in object (37, Optimum is > 256) 
 Animobj_monkey_hand_right-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_bicep_left-Low number of vertices in object (49, Optimum is > 256) 
 Animobj_monkey_bicep_left-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_forearm_left-Low number of vertices in object (47, Optimum is > 256) 
 Animobj_monkey_forearm_left-High vertex to face ratio (3.346154, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_hand_left-Low number of vertices in object (35, Optimum is > 256) 
 Animobj_monkey_hand_left-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_thigh_right-Low number of vertices in object (68, Optimum is > 256) 
 Animobj_monkey_thigh_right-High vertex to face ratio (3.130435, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_calf_right-Low number of vertices in object (43, Optimum is > 256) 
 Animobj_monkey_calf_right-High vertex to face ratio (3.409091, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_foot_right-Low number of vertices in object (56, Optimum is > 256) 
 Animobj_monkey_foot_right-High vertex to face ratio (2.404762, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_thigh_left-Low number of vertices in object (68, Optimum is > 256) 
 Animobj_monkey_thigh_left-High vertex to face ratio (2.891304, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_calf_left-Low number of vertices in object (44, Optimum is > 256) 
 Animobj_monkey_calf_left-High vertex to face ratio (3.363636, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_foot_left-Low number of vertices in object (56, Optimum is > 256) 
 Animobj_monkey_foot_left-High vertex to face ratio (2.452381, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_head-Low number of vertices in object (80, Optimum is > 256) 
  
 -END- 
 - EOF - 
